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ScorePanel
- Class in
gameboard
Created on November 4, 2006, 8:26 AM
Stores and displays the scores.
ScorePanel()
- Constructor for class gameboard.
ScorePanel
Creates a new instance of ScorePanel
setActive(boolean)
- Method in class sprite.
Sprite
Sets the active status of the sprite.
setBgColor(Color)
- Method in class gameboard.
AbsThreadedJP
Sets the color of the background.
setBoard(int)
- Method in class gameboard.
AbsThreadedJP
Sets which board is being used.
setCurrentPlayer(Color)
- Method in class gameboard.
OthelloBoard
Sets the color of the current player.
setCurrentPlayer(Color)
- Method in class gameboard.
OthelloCell
Sets the color of the current player.
setCurrentPlayer()
- Method in class main.
EangTermProject
Sets the current player color that is placing a piece on the board.
setFill(boolean)
- Method in class sprite.sprite2d.
Sprite2D
Sets the fill state of the sprite.
setFilled(boolean)
- Method in class gameboard.
OthelloCell
Sets the filled state of the cell.
setGameSleep(int)
- Method in class gameboard.
AbsThreadedJP
Sets the sleep time for the animation loop.
setHeight(int)
- Method in class sprite.sprite2d.
Sprite2D
Sets the height of the sprite.
setLevel(int)
- Method in class gameboard.
AbsThreadedJP
Sets the level.
setPauseGame(boolean)
- Method in class gameboard.
AbsThreadedJP
Sets the current pause state of the game.
setScore(String, int)
- Method in class gameboard.
ScorePanel
Sets the players scores.
setSpriteColor(Color)
- Method in class gameboard.
CurrentPlayerPanel
Sets the color of the sprites.
setSpriteColor(Color)
- Method in class gameboard.
OthelloCell
Sets the color of the sprites.
setSpriteColor(Color)
- Method in class sprite.sprite2d.
Sprite2D
Sets the sprite's color.
setStart()
- Method in class gameboard.
OthelloBoard
Sets the initial pieces on the game board.
setStartX(double)
- Method in class sprite.sprite2d.
Sprite2D
Sets the starting x position.
setStartY(double)
- Method in class sprite.sprite2d.
Sprite2D
Sets that starting y position.
setThePoint(Point)
- Method in class gameboard.
OthelloCell
Sets the point that stores the location of the cell in the board.
setTheSprite(Sprite2D)
- Method in class gameboard.
OthelloCell
Sets the sprite.
setUnderSideSprite(Sprite2D)
- Method in class gameboard.
OthelloCell
Sets the underside sprite.
setVisible(boolean)
- Method in class sprite.
Sprite
Sets the visibility of the sprite.
setWidth(int)
- Method in class sprite.sprite2d.
Sprite2D
Sets the width of the sprite.
setXPosition(double)
- Method in class sprite.sprite2d.
Sprite2D
Sets the x position.
setYPosition(double)
- Method in class sprite.sprite2d.
Sprite2D
Sets the y position.
sprite
- package sprite
Sprite
- Class in
sprite
Last updated September 21, 2006
The base sprite bean.
Sprite()
- Constructor for class sprite.
Sprite
Creates a new sprite.
sprite.sprite2d
- package sprite.sprite2d
Sprite2D
- Class in
sprite.sprite2d
Last updated September 23, 2006.
Sprite2D()
- Constructor for class sprite.sprite2d.
Sprite2D
Creates a new Sprite2D().
spriteColor
- Variable in class sprite.sprite2d.
Sprite2D
The color of the sprite.
startGame()
- Method in class gameboard.
AbsThreadedJP
Starts the game.
stopGame()
- Method in class gameboard.
AbsThreadedJP
Stops the game.
stopGame()
- Method in class gameboard.
OthelloBoard
Stops the game.
suspend()
- Method in class gameboard.
OthelloCell
Suspends the cell.
suspend()
- Method in class sprite.
Sprite
Stops the sprite.
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