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V

validate(Point) - Method in class gameboard.OthelloBoard
Checks the point passed in to see if it is a valid move.
validate(OthelloCell[][], Point) - Method in class rules.AbRuleBean
Validates the piece is a valid move.
validate(OthelloCell[][], Point) - Method in class rules.DownLeftRuleBean
Validates the piece is a valid move.
validate(OthelloCell[][], Point) - Method in class rules.DownRightRuleBean
Validates the piece is a valid move.
validate(OthelloCell[][], Point) - Method in class rules.DownRuleBean
Validates the piece is a valid move.
validate(OthelloCell[][], Point) - Method in class rules.LeftRuleBean
Validates the piece is a valid move.
validate(OthelloCell[][], Point) - Method in class rules.RightRuleBean
Validates the piece is a valid move.
validate(OthelloCell[][], Point) - Method in class rules.UpLeftRuleBean
Validates the piece is a valid move.
validate(OthelloCell[][], Point) - Method in class rules.UpRightRuleBean
Validates the piece is a valid move.
validate(OthelloCell[][], Point) - Method in class rules.UpRuleBean
Validates the piece is a valid move.
visible - Variable in class sprite.Sprite
Whether the sprite is visible or not.

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