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F

fill - Variable in class sprite.sprite2d.Sprite2D
The fill state of the sprite.
flip() - Method in class gameboard.OthelloCell
Flips the piece in the cell to the opposite color.
flipCells(Point) - Method in class gameboard.OthelloBoard
Flips cells adjacent to the point passed in if the meet the rules for being flipped.
flipPieces(OthelloCell[][], Point) - Method in class rules.AbRuleBean
Whether to flip the pieces or not.
flipPieces(OthelloCell[][], Point) - Method in class rules.DownLeftRuleBean
Whether to flip the pieces or not.
flipPieces(OthelloCell[][], Point) - Method in class rules.DownRightRuleBean
Whether to flip the pieces or not.
flipPieces(OthelloCell[][], Point) - Method in class rules.DownRuleBean
Whether to flip the pieces or not.
flipPieces(OthelloCell[][], Point) - Method in class rules.LeftRuleBean
Whether to flip the pieces or not.
flipPieces(OthelloCell[][], Point) - Method in class rules.RightRuleBean
Whether to flip the pieces or not.
flipPieces(OthelloCell[][], Point) - Method in class rules.UpLeftRuleBean
Whether to flip the pieces or not.
flipPieces(OthelloCell[][], Point) - Method in class rules.UpRightRuleBean
Whether to flip the pieces or not.
flipPieces(OthelloCell[][], Point) - Method in class rules.UpRuleBean
Whether to flip the pieces or not.

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