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fill
- Variable in class sprite.sprite2d.
Sprite2D
The fill state of the sprite.
flip()
- Method in class gameboard.
OthelloCell
Flips the piece in the cell to the opposite color.
flipCells(Point)
- Method in class gameboard.
OthelloBoard
Flips cells adjacent to the point passed in if the meet the rules for being flipped.
flipPieces(OthelloCell[][], Point)
- Method in class rules.
AbRuleBean
Whether to flip the pieces or not.
flipPieces(OthelloCell[][], Point)
- Method in class rules.
DownLeftRuleBean
Whether to flip the pieces or not.
flipPieces(OthelloCell[][], Point)
- Method in class rules.
DownRightRuleBean
Whether to flip the pieces or not.
flipPieces(OthelloCell[][], Point)
- Method in class rules.
DownRuleBean
Whether to flip the pieces or not.
flipPieces(OthelloCell[][], Point)
- Method in class rules.
LeftRuleBean
Whether to flip the pieces or not.
flipPieces(OthelloCell[][], Point)
- Method in class rules.
RightRuleBean
Whether to flip the pieces or not.
flipPieces(OthelloCell[][], Point)
- Method in class rules.
UpLeftRuleBean
Whether to flip the pieces or not.
flipPieces(OthelloCell[][], Point)
- Method in class rules.
UpRightRuleBean
Whether to flip the pieces or not.
flipPieces(OthelloCell[][], Point)
- Method in class rules.
UpRuleBean
Whether to flip the pieces or not.
Overview
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