A B C D E F G I L M N O P R S U V W

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init() - Method in class gameboard.AbsThreadedJP
Initializes the panel components.
init() - Method in class main.EangTermProject
Initializes the applet.
initBoard() - Method in class gameboard.OthelloBoard
Initializes the cells on the board.
initBoard() - Method in class main.EangTermProject
Initializes the gameboard and adds the cells to the panel.
initMenu() - Method in class main.EangTermProject
Sets up the menu.
initPlayerSquare() - Method in class main.EangTermProject
Creates and adds the current player panel.
initScoreSquare() - Method in class main.EangTermProject
Creates and adds the player score panel.
isActive() - Method in class sprite.Sprite
Gets the active status of the sprite.
isFill() - Method in class sprite.sprite2d.Sprite2D
The fill state of the sprite.
isFilled() - Method in class gameboard.OthelloCell
If the sprite is filled, ie whether to draw it on the game board or not.
isPauseGame() - Method in class gameboard.AbsThreadedJP
Gets the current pause state of the game.
isVisible() - Method in class sprite.Sprite
Gets the visiblity of the sprite.

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