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RecieveComms
- Class in
network
Created on November 4, 2006, 4:18 PM
Handles the recieving side of communications.
RecieveComms()
- Constructor for class network.
RecieveComms
Creates a new instance of RecieveComms
removeComms()
- Method in class main.
EangTermProject
removes the comms panel.
removeCurrentPlayer()
- Method in class main.
EangTermProject
removes the current player panel.
removeGameBoard()
- Method in class main.
EangTermProject
removes the gameboard panel.
removeIntro()
- Method in class main.
EangTermProject
removes the intro/splash panel.
removePropertyChangeListener(PropertyChangeListener)
- Method in class gameboard.
AbsThreadedJP
Removes the property change listener.
removePropertyChangeListener(PropertyChangeListener)
- Method in class gameboard.
OthelloBoard
Removes the property change listener.
removePropertyChangeListener(PropertyChangeListener)
- Method in class network.
AbCommsDG
Removes the property change listener.
removePropertyChangeListener(PropertyChangeListener)
- Method in class network.
CommDialog
Removes the property change listener.
removePropertyChangeListener(PropertyChangeListener)
- Method in class network.
NetComms
Removes the property change listener.
removePropertyChangeListener(PropertyChangeListener)
- Method in class rules.
AbRuleBean
Removes the property change listener.
removePropertyChangeListener(PropertyChangeListener)
- Method in class sprite.
Sprite
Removes the property change listener.
removeScore()
- Method in class main.
EangTermProject
removes the score panel.
renderPanel()
- Method in class gameboard.
AbsThreadedJP
Renders the panel to the screen.
renderSprites(Graphics2D)
- Method in class gameboard.
AbsThreadedJP
Renders the sprites onto the panel.
renderSprites(Graphics2D)
- Method in class gameboard.
CurrentPlayerPanel
Renders the sprites in the cell and draws the boarder around the cell.
renderSprites(Graphics2D)
- Method in class gameboard.
OthelloCell
Renders the sprites in the cell and draws the boarder around the cell.
renderSprites(Graphics2D)
- Method in class gameboard.
ScorePanel
Renders the sprites in the cell and draws the boarder around the cell.
renderSprites(Graphics2D)
- Method in class gameboard.
SplashPanel
Renders the sprites in the cell and draws the boarder around the cell.
resetBackground()
- Method in class main.
EangTermProject
Resets the backgrounds on the game board.
resetBackgrounds()
- Method in class gameboard.
OthelloBoard
Resets the backgrounds after a piece has been placed.
resetCurrentPlayer()
- Method in class main.
EangTermProject
Resets the current player color.
resetSprites()
- Method in class gameboard.
OthelloCell
Resets the sprites so they are paint on th board.
restore()
- Method in class gameboard.
OthelloCell
Restores the sprites in the cell, sets their location and makes them visible.
restore()
- Method in class sprite.
Sprite
Restores the sprite.
resumeGame()
- Method in class gameboard.
AbsThreadedJP
Restarts the game.
RightRuleBean
- Class in
rules
Created on November 3, 2006, 7:04 PM
Defines the rule for checking and flipping pieces in right direction.
RightRuleBean()
- Constructor for class rules.
RightRuleBean
Creates a new instance of RightRuleBean
rules
- package rules
run()
- Method in class gameboard.
AbsThreadedJP
Handles running the thread.
run()
- Method in class main.
EangTermProject
Handles running the thread.
run()
- Method in class network.
AbCommsDG
Runs the thread.
run()
- Method in class network.
NetStatusPanel
runs the thread the paints the panel.
run()
- Method in class network.
RecieveComms
Handles running the thread.
run()
- Method in class network.
SendComms
Handles running the thread.
runner
- Variable in class gameboard.
AbsThreadedJP
Handles the games animation thread.
Overview
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