Overview
Package
Class
Use
Tree
Deprecated
Index
Help
PREV LETTER
NEXT LETTER
FRAMES
NO FRAMES
All Classes
A
B
C
D
E
F
G
H
I
L
M
N
O
P
R
S
T
U
V
W
U
undoPlacement(Point)
- Method in class gameboard.
OthelloBoard
Undo a placement if it turns out the move was not valid.
updateConnect(String)
- Method in class main.
EangTermProject
Updates teh comms splash panel.
updateGame()
- Method in class gameboard.
AbsThreadedJP
Updates the playing are for the game.
updateGame()
- Method in class gameboard.
OthelloCell
Updates the game, not used for the othello cell panel.
updateGame()
- Method in class gameboard.
ScorePanel
Updates the game, not used for the othello cell panel.
updateGame()
- Method in class gameboard.
SplashPanel
Updates the panel.
If the image sprite is defined, then updates the image as well.
updateSprite(Component)
- Method in class sprite.
Sprite
abstract updateSprite.
updateSprite(Component)
- Method in class sprite.sprite2d.
OvalSprite
Updates the sprite.
updateStatus(String)
- Method in class network.
NetStatusPanel
Updates the status of communications.
UpLeftRuleBean
- Class in
rules
Created on November 3, 2006, 8:30 PM
Defines the rule for checking and flipping pieces in diagonal direction, up and left.
UpLeftRuleBean()
- Constructor for class rules.
UpLeftRuleBean
Creates a new instance of UpLeftRuleBean
UpRightRuleBean
- Class in
rules
Created on November 3, 2006, 8:55 PM
Defines the rule for checking and flipping pieces in diagonal direction, up and right.
UpRightRuleBean()
- Constructor for class rules.
UpRightRuleBean
Creates a new instance of UpRightRuleBean
UpRuleBean
- Class in
rules
Created on November 3, 2006, 7:19 PM
Defines the rule for checking and flipping pieces in up direction.
UpRuleBean()
- Constructor for class rules.
UpRuleBean
Creates a new instance of UpRuleBean
Overview
Package
Class
Use
Tree
Deprecated
Index
Help
PREV LETTER
NEXT LETTER
FRAMES
NO FRAMES
All Classes
A
B
C
D
E
F
G
H
I
L
M
N
O
P
R
S
T
U
V
W