A B C D E F G H I L M N O P R S T U V W

U

undoPlacement(Point) - Method in class gameboard.OthelloBoard
Undo a placement if it turns out the move was not valid.
updateConnect(String) - Method in class main.EangTermProject
Updates teh comms splash panel.
updateGame() - Method in class gameboard.AbsThreadedJP
Updates the playing are for the game.
updateGame() - Method in class gameboard.OthelloCell
Updates the game, not used for the othello cell panel.
updateGame() - Method in class gameboard.ScorePanel
Updates the game, not used for the othello cell panel.
updateGame() - Method in class gameboard.SplashPanel
Updates the panel.
If the image sprite is defined, then updates the image as well.
updateSprite(Component) - Method in class sprite.Sprite
abstract updateSprite.
updateSprite(Component) - Method in class sprite.sprite2d.OvalSprite
Updates the sprite.
updateStatus(String) - Method in class network.NetStatusPanel
Updates the status of communications.
UpLeftRuleBean - Class in rules
Created on November 3, 2006, 8:30 PM
Defines the rule for checking and flipping pieces in diagonal direction, up and left.
UpLeftRuleBean() - Constructor for class rules.UpLeftRuleBean
Creates a new instance of UpLeftRuleBean
UpRightRuleBean - Class in rules
Created on November 3, 2006, 8:55 PM
Defines the rule for checking and flipping pieces in diagonal direction, up and right.
UpRightRuleBean() - Constructor for class rules.UpRightRuleBean
Creates a new instance of UpRightRuleBean
UpRuleBean - Class in rules
Created on November 3, 2006, 7:19 PM
Defines the rule for checking and flipping pieces in up direction.
UpRuleBean() - Constructor for class rules.UpRuleBean
Creates a new instance of UpRuleBean

A B C D E F G H I L M N O P R S T U V W