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validate(Point)
- Method in class gameboard.
OthelloBoard
Validates the point to see if it is a legal move.
validate(OthelloCell[][], Point, String)
- Method in class rules.
AbRuleBean
Validates the point, based on the current game board and the color.
validate(OthelloCell[][], Point, String)
- Method in class rules.
DownLeftRuleBean
Validates the point, based on the current game board and the color.
validate(OthelloCell[][], Point, String)
- Method in class rules.
DownRightRuleBean
Validates the point, based on the current game board and the color.
validate(OthelloCell[][], Point, String)
- Method in class rules.
DownRuleBean
Validates the point, based on the current game board and the color.
validate(OthelloCell[][], Point, String)
- Method in class rules.
LeftRuleBean
Validates the point, based on the current game board and the color.
validate(OthelloCell[][], Point, String)
- Method in class rules.
RightRuleBean
Validates the point, based on the current game board and the color.
validate(OthelloCell[][], Point, String)
- Method in class rules.
UpLeftRuleBean
Validates the point, based on the current game board and the color.
validate(OthelloCell[][], Point, String)
- Method in class rules.
UpRightRuleBean
Validates the point, based on the current game board and the color.
validate(OthelloCell[][], Point, String)
- Method in class rules.
UpRuleBean
Validates the point, based on the current game board and the color.
visible
- Variable in class sprite.
Sprite
Whether the sprite is visible or not.
Overview
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