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V

validate(Point) - Method in class gameboard.OthelloBoard
Validates the point to see if it is a legal move.
validate(OthelloCell[][], Point, String) - Method in class rules.AbRuleBean
Validates the point, based on the current game board and the color.
validate(OthelloCell[][], Point, String) - Method in class rules.DownLeftRuleBean
Validates the point, based on the current game board and the color.
validate(OthelloCell[][], Point, String) - Method in class rules.DownRightRuleBean
Validates the point, based on the current game board and the color.
validate(OthelloCell[][], Point, String) - Method in class rules.DownRuleBean
Validates the point, based on the current game board and the color.
validate(OthelloCell[][], Point, String) - Method in class rules.LeftRuleBean
Validates the point, based on the current game board and the color.
validate(OthelloCell[][], Point, String) - Method in class rules.RightRuleBean
Validates the point, based on the current game board and the color.
validate(OthelloCell[][], Point, String) - Method in class rules.UpLeftRuleBean
Validates the point, based on the current game board and the color.
validate(OthelloCell[][], Point, String) - Method in class rules.UpRightRuleBean
Validates the point, based on the current game board and the color.
validate(OthelloCell[][], Point, String) - Method in class rules.UpRuleBean
Validates the point, based on the current game board and the color.
visible - Variable in class sprite.Sprite
Whether the sprite is visible or not.

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