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F

fill - Variable in class sprite.sprite2d.Sprite2D
The fill state of the sprite.
flip() - Method in class gameboard.OthelloCell
Flips the sprites.
flipCells(Point) - Method in class gameboard.OthelloBoard
Flip the cells after a piece has been placed.
flipPieces(OthelloCell[][], Point, String) - Method in class rules.AbRuleBean
Loops through all the starting from the cell specified and flips the pieces if valid.
flipPieces(OthelloCell[][], Point, String) - Method in class rules.DownLeftRuleBean
Loops through all the starting from the cell specified and flips the pieces if valid.
flipPieces(OthelloCell[][], Point, String) - Method in class rules.DownRightRuleBean
Loops through all the starting from the cell specified and flips the pieces if valid.
flipPieces(OthelloCell[][], Point, String) - Method in class rules.DownRuleBean
Loops through all the starting from the cell specified and flips the pieces if valid.
flipPieces(OthelloCell[][], Point, String) - Method in class rules.LeftRuleBean
Loops through all the starting from the cell specified and flips the pieces if valid.
flipPieces(OthelloCell[][], Point, String) - Method in class rules.RightRuleBean
Loops through all the starting from the cell specified and flips the pieces if valid.
flipPieces(OthelloCell[][], Point, String) - Method in class rules.UpLeftRuleBean
Loops through all the starting from the cell specified and flips the pieces if valid.
flipPieces(OthelloCell[][], Point, String) - Method in class rules.UpRightRuleBean
Loops through all the starting from the cell specified and flips the pieces if valid.
flipPieces(OthelloCell[][], Point, String) - Method in class rules.UpRuleBean
Loops through all the starting from the cell specified and flips the pieces if valid.

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