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fill
- Variable in class sprite.sprite2d.
Sprite2D
The fill state of the sprite.
flip()
- Method in class gameboard.
OthelloCell
Flips the sprites.
flipCells(Point)
- Method in class gameboard.
OthelloBoard
Flip the cells after a piece has been placed.
flipPieces(OthelloCell[][], Point, String)
- Method in class rules.
AbRuleBean
Loops through all the starting from the cell specified and flips the pieces if valid.
flipPieces(OthelloCell[][], Point, String)
- Method in class rules.
DownLeftRuleBean
Loops through all the starting from the cell specified and flips the pieces if valid.
flipPieces(OthelloCell[][], Point, String)
- Method in class rules.
DownRightRuleBean
Loops through all the starting from the cell specified and flips the pieces if valid.
flipPieces(OthelloCell[][], Point, String)
- Method in class rules.
DownRuleBean
Loops through all the starting from the cell specified and flips the pieces if valid.
flipPieces(OthelloCell[][], Point, String)
- Method in class rules.
LeftRuleBean
Loops through all the starting from the cell specified and flips the pieces if valid.
flipPieces(OthelloCell[][], Point, String)
- Method in class rules.
RightRuleBean
Loops through all the starting from the cell specified and flips the pieces if valid.
flipPieces(OthelloCell[][], Point, String)
- Method in class rules.
UpLeftRuleBean
Loops through all the starting from the cell specified and flips the pieces if valid.
flipPieces(OthelloCell[][], Point, String)
- Method in class rules.
UpRightRuleBean
Loops through all the starting from the cell specified and flips the pieces if valid.
flipPieces(OthelloCell[][], Point, String)
- Method in class rules.
UpRuleBean
Loops through all the starting from the cell specified and flips the pieces if valid.
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