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init()
- Method in class gameboard.
AbsThreadedJP
Initializes the panel components.
init()
- Method in class main.
EangTermProject
Initializes the applet.
initBoard()
- Method in class gameboard.
OthelloBoard
Initializes the cells on the board.
initBoard()
- Method in class main.
EangTermProject
Initializes the gameboard and adds the cells to the panel.
initIntroSplash()
- Method in class main.
EangTermProject
Initializes the intro splash panel.
initMenu()
- Method in class main.
EangTermProject
Sets up the menu.
initNetMenu()
- Method in class main.
EangTermProject
Initializes the network menu.
initPlayerSquare()
- Method in class main.
EangTermProject
Creates and adds the current player panel.
initScoreSquare()
- Method in class main.
EangTermProject
Creates and adds the player score panel.
iPlacedPiece()
- Method in class main.
EangTermProject
Handles a piece placed on the board.
isAckRequired()
- Method in class network.
AbCommsDG
The ack state.
isActive()
- Method in class sprite.
Sprite
Gets the active status of the sprite.
isAlreadyConnected()
- Method in class network.
AbCommsDG
The state of the connection.
isConnected()
- Method in class network.
NetComms
The connection state.
isFill()
- Method in class sprite.sprite2d.
Sprite2D
The fill state of the sprite.
isFilled()
- Method in class gameboard.
OthelloCell
Whether the piece should be drawn on the board or not.
isPauseComms()
- Method in class network.
AbCommsDG
The pause state of communications.
isPauseGame()
- Method in class gameboard.
AbsThreadedJP
Gets the current pause state of the game.
isRunning()
- Method in class main.
EangTermProject
Gets the current running state.
isRunning()
- Method in class network.
AbCommsDG
The running state of the thread.
isVisible()
- Method in class sprite.
Sprite
Gets the visiblity of the sprite.
isWaitingForColor()
- Method in class main.
EangTermProject
If the game is still waiting for the color fo the player.
Overview
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Class
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Tree
Deprecated
Index
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FRAMES
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All Classes
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B
C
D
E
F
G
H
I
L
M
N
O
P
R
S
T
U
V
W