A B C D E F G H I L M N O P R S T U V W

I

init() - Method in class gameboard.AbsThreadedJP
Initializes the panel components.
init() - Method in class main.EangTermProject
Initializes the applet.
initBoard() - Method in class gameboard.OthelloBoard
Initializes the cells on the board.
initBoard() - Method in class main.EangTermProject
Initializes the gameboard and adds the cells to the panel.
initIntroSplash() - Method in class main.EangTermProject
Initializes the intro splash panel.
initMenu() - Method in class main.EangTermProject
Sets up the menu.
initNetMenu() - Method in class main.EangTermProject
Initializes the network menu.
initPlayerSquare() - Method in class main.EangTermProject
Creates and adds the current player panel.
initScoreSquare() - Method in class main.EangTermProject
Creates and adds the player score panel.
iPlacedPiece() - Method in class main.EangTermProject
Handles a piece placed on the board.
isAckRequired() - Method in class network.AbCommsDG
The ack state.
isActive() - Method in class sprite.Sprite
Gets the active status of the sprite.
isAlreadyConnected() - Method in class network.AbCommsDG
The state of the connection.
isConnected() - Method in class network.NetComms
The connection state.
isFill() - Method in class sprite.sprite2d.Sprite2D
The fill state of the sprite.
isFilled() - Method in class gameboard.OthelloCell
Whether the piece should be drawn on the board or not.
isPauseComms() - Method in class network.AbCommsDG
The pause state of communications.
isPauseGame() - Method in class gameboard.AbsThreadedJP
Gets the current pause state of the game.
isRunning() - Method in class main.EangTermProject
Gets the current running state.
isRunning() - Method in class network.AbCommsDG
The running state of the thread.
isVisible() - Method in class sprite.Sprite
Gets the visiblity of the sprite.
isWaitingForColor() - Method in class main.EangTermProject
If the game is still waiting for the color fo the player.

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