Uses of Class
gameboard.OthelloCell

Packages that use OthelloCell
gameboard   
rules   
 

Uses of OthelloCell in gameboard
 

Subclasses of OthelloCell in gameboard
 class CurrentPlayerPanel
          Created on October 30, 2006, 8:25 PM
Extends othelloCell and adds an additional string indicating the current player color.
 

Uses of OthelloCell in rules
 

Methods in rules with parameters of type OthelloCell
abstract  void AbRuleBean.flipPieces(OthelloCell[][] cells, java.awt.Point cp, java.lang.String placed)
          Loops through all the starting from the cell specified and flips the pieces if valid.
 void DownLeftRuleBean.flipPieces(OthelloCell[][] cells, java.awt.Point cp, java.lang.String placed)
          Loops through all the starting from the cell specified and flips the pieces if valid.
 void DownRightRuleBean.flipPieces(OthelloCell[][] cells, java.awt.Point cp, java.lang.String placed)
          Loops through all the starting from the cell specified and flips the pieces if valid.
 void DownRuleBean.flipPieces(OthelloCell[][] cells, java.awt.Point cp, java.lang.String placed)
          Loops through all the starting from the cell specified and flips the pieces if valid.
 void LeftRuleBean.flipPieces(OthelloCell[][] cells, java.awt.Point cp, java.lang.String placed)
          Loops through all the starting from the cell specified and flips the pieces if valid.
 void RightRuleBean.flipPieces(OthelloCell[][] cells, java.awt.Point cp, java.lang.String placed)
          Loops through all the starting from the cell specified and flips the pieces if valid.
 void UpLeftRuleBean.flipPieces(OthelloCell[][] cells, java.awt.Point cp, java.lang.String placed)
          Loops through all the starting from the cell specified and flips the pieces if valid.
 void UpRightRuleBean.flipPieces(OthelloCell[][] cells, java.awt.Point cp, java.lang.String placed)
          Loops through all the starting from the cell specified and flips the pieces if valid.
 void UpRuleBean.flipPieces(OthelloCell[][] cells, java.awt.Point cp, java.lang.String placed)
          Loops through all the starting from the cell specified and flips the pieces if valid.
abstract  boolean AbRuleBean.validate(OthelloCell[][] cells, java.awt.Point cp, java.lang.String placed)
          Validates the point, based on the current game board and the color.
 boolean DownLeftRuleBean.validate(OthelloCell[][] cells, java.awt.Point cp, java.lang.String placed)
          Validates the point, based on the current game board and the color.
 boolean DownRightRuleBean.validate(OthelloCell[][] cells, java.awt.Point cp, java.lang.String placed)
          Validates the point, based on the current game board and the color.
 boolean DownRuleBean.validate(OthelloCell[][] cells, java.awt.Point cp, java.lang.String placed)
          Validates the point, based on the current game board and the color.
 boolean LeftRuleBean.validate(OthelloCell[][] cells, java.awt.Point cp, java.lang.String placed)
          Validates the point, based on the current game board and the color.
 boolean RightRuleBean.validate(OthelloCell[][] cells, java.awt.Point cp, java.lang.String placed)
          Validates the point, based on the current game board and the color.
 boolean UpLeftRuleBean.validate(OthelloCell[][] cells, java.awt.Point cp, java.lang.String placed)
          Validates the point, based on the current game board and the color.
 boolean UpRightRuleBean.validate(OthelloCell[][] cells, java.awt.Point cp, java.lang.String placed)
          Validates the point, based on the current game board and the color.
 boolean UpRuleBean.validate(OthelloCell[][] cells, java.awt.Point cp, java.lang.String placed)
          Validates the point, based on the current game board and the color.