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P

paintGame() - Method in class gameboard.AbsThreadedJP
Paints the game area to the panel.
paintSprite(Graphics2D) - Method in class sprite.Sprite
abstract paint method.
paintSprite(Graphics2D) - Method in class sprite.sprite2d.AnimateImageSprite
Paints the sprite.
paintSprite(Graphics2D) - Method in class sprite.sprite2d.OvalSprite
Paints the sprite.
paintSprite(Graphics2D) - Method in class sprite.spritesound.SoundSprite
Paints the sprite.
Sound sprite has an empty paintSprite method since there is nothing to paint.
pause() - Method in class sprite.spritesound.SoundSprite
Pause the sound slip.
pauseGame(boolean) - Method in class gameboard.AbsThreadedJP
Sets the pause state of the game.
pauseGame(boolean) - Method in class gameboard.OthelloBoard
Changes the pause state of the game.
pauseGame(boolean) - Method in class main.EangTermProject
Changes the pause state of the game.
pieceCount - Static variable in class constants.OthelloCons
The total number of images for the pieces.
pieceExt - Static variable in class constants.OthelloCons
The extension for the images used for the game pieces.
pieceName - Static variable in class constants.OthelloCons
The base name for the images used for the game pieces.
pieceStart - Static variable in class constants.OthelloCons
The starting number of images.
placeEnemy(String) - Method in class main.EangTermProject
Places an enemy/opponent's piece on the game board.
placeThePiece() - Method in class gameboard.OthelloCell
Places a piece on the game board.
play() - Method in class sprite.spritesound.SoundSprite
plays the sound clip.
playerColor - Static variable in class constants.OthelloCons
Back ground color for the current player panel.
playerHeight - Static variable in class constants.OthelloCons
The height of the current player panel.
playerWidth - Static variable in class constants.OthelloCons
The width of the current player panel.
playFlip() - Method in class gameboard.OthelloCell
Plays the flip sound.
playInvalid() - Method in class gameboard.OthelloBoard
Plays the sound for an invalid move.
playSound() - Method in class gameboard.SplashPanel
Plays the sound.
playValid() - Method in class gameboard.OthelloBoard
Plays the sound for a valid move.

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