Sets the string array that stores the message string.
The message string is split based on line breaks and stored in an array
The array is then looped through during printing to print each line on a sperate line.
Created on November 5, 2006, 9:14 AM
Handles communications when sending data to a remote host.
Extends AbCommsTCP, sends the data packet in a loop until the loop is terminated.
The communication loop is terminated either by the object using SocketComms, such as when an ack is received, or if no ack is required.
Checks to see if there are still any valid moves.
If the current player does not have any valid moves, then a message is displayed and their turn is skipped.
If no valid moves exist for either player, then the game is terminated and the ending splash panel is displayed.