A B C D E F G H I L M N O P R S T U V W

V

validate(Point) - Method in class gameboard.OthelloBoard
Checks the point passed in to see if it is a valid move.
validate(OthelloCell[][], Point, String) - Method in class rules.AbRuleBean
Validates the point, based on the current game board and the color.
validate(OthelloCell[][], Point, String) - Method in class rules.DownLeftRuleBean
Validates the point, based on the current game board and the color.
validate(OthelloCell[][], Point, String) - Method in class rules.DownRightRuleBean
Validates the point, based on the current game board and the color.
validate(OthelloCell[][], Point, String) - Method in class rules.DownRuleBean
Validates the point, based on the current game board and the color.
validate(OthelloCell[][], Point, String) - Method in class rules.LeftRuleBean
Validates the point, based on the current game board and the color.
validate(OthelloCell[][], Point, String) - Method in class rules.RightRuleBean
Validates the point, based on the current game board and the color.
validate(OthelloCell[][], Point, String) - Method in class rules.UpLeftRuleBean
Validates the point, based on the current game board and the color.
validate(OthelloCell[][], Point, String) - Method in class rules.UpRightRuleBean
Validates the point, based on the current game board and the color.
validate(OthelloCell[][], Point, String) - Method in class rules.UpRuleBean
Validates the point, based on the current game board and the color.
validPlace - Static variable in class constants.OthelloCons
The path to the valid placement sound.
visible - Variable in class sprite.Sprite
Whether the sprite is visible or not.

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