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F

fill - Variable in class sprite.sprite2d.Sprite2D
The fill state of the sprite.
fillImages() - Method in class sprite.sprite2d.AnimateImageSprite
Loops through the number of images in the sequence until they are all loaded.
flip() - Method in class gameboard.OthelloCell
Flips the pieces.
Changes the direction of animation so piece is animated as it flips.
flipCells(Point) - Method in class gameboard.OthelloBoard
Flips cells adjacent to the point passed in if the meet the rules for being flipped.
flipPieces(OthelloCell[][], Point, String) - Method in class rules.AbRuleBean
Loops through all the starting from the cell specified and flips the pieces if valid.
flipPieces(OthelloCell[][], Point, String) - Method in class rules.DownLeftRuleBean
Loops through all the starting from the cell specified and flips the pieces if valid.
flipPieces(OthelloCell[][], Point, String) - Method in class rules.DownRightRuleBean
Loops through all the starting from the cell specified and flips the pieces if valid.
flipPieces(OthelloCell[][], Point, String) - Method in class rules.DownRuleBean
Loops through all the starting from the cell specified and flips the pieces if valid.
flipPieces(OthelloCell[][], Point, String) - Method in class rules.LeftRuleBean
Loops through all the starting from the cell specified and flips the pieces if valid.
flipPieces(OthelloCell[][], Point, String) - Method in class rules.RightRuleBean
Loops through all the starting from the cell specified and flips the pieces if valid.
flipPieces(OthelloCell[][], Point, String) - Method in class rules.UpLeftRuleBean
Loops through all the starting from the cell specified and flips the pieces if valid.
flipPieces(OthelloCell[][], Point, String) - Method in class rules.UpRightRuleBean
Loops through all the starting from the cell specified and flips the pieces if valid.
flipPieces(OthelloCell[][], Point, String) - Method in class rules.UpRuleBean
Loops through all the starting from the cell specified and flips the pieces if valid.
flipSound - Static variable in class constants.OthelloCons
The path to the flip sound.

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