A B C D E F G H I L M N O P R S T U V W

I

init() - Method in class gameboard.AbsThreadedJP
Initializes the panel components.
init() - Method in class main.EangTermProject
Initializes the applet.
initBoard() - Method in class gameboard.OthelloBoard
Initializes the cells on the board.
initBoard() - Method in class main.EangTermProject
Initializes the gameboard and adds the cells to the panel.
initIntroSplash() - Method in class main.EangTermProject
Initializes the splash for the intro, when the game is started.
initMenu() - Method in class main.EangTermProject
Sets up the menu.
initNetMenu() - Method in class main.EangTermProject
Initializes the network menu.
initPlayerSquare() - Method in class main.EangTermProject
Creates and adds the current player panel.
initScoreSquare() - Method in class main.EangTermProject
Creates and adds the player score panel.
initSound(String) - Method in class gameboard.SplashPanel
Sets up the sound
InvalidMoveDialog - Class in gameboard
Created on November 6, 2006, 8:44 PM
A dialog panel used when an invalid move is made.
InvalidMoveDialog() - Constructor for class gameboard.InvalidMoveDialog
Creates a new instance of InvalidMoveDialog
invalidPlace - Static variable in class constants.OthelloCons
The path to the invalid placement sound.
iPlacedPiece() - Method in class main.EangTermProject
Updates the gameboard after a piece is successfully placed on the board.
isAckRequired() - Method in class network.AbCommsTCP
Whether an ack is required or not.
Not used when using tcp sockets.
isActive() - Method in class sprite.Sprite
Gets the active status of the sprite.
isAlreadyConnected() - Method in class network.AbCommsTCP
Whether the socket is already connected or not.
isConnected() - Method in class network.NetComms
Whether or not the socket is connected to the remote host.
isFill() - Method in class sprite.sprite2d.Sprite2D
The fill state of the sprite.
isFilled() - Method in class gameboard.OthelloCell
The fill state of the sprite
IE whether or not the cell is filled or not.
isIsLooping() - Method in class sprite.spritesound.SoundSprite
The looping state.
isIsPlaying() - Method in class sprite.spritesound.SoundSprite
The current play state of the sound clip.
isMute() - Method in class gameboard.OthelloBoard
The current mute state.
isMute() - Method in class gameboard.OthelloCell
The current mute state.
isMute() - Method in class gameboard.SplashPanel
The current mute state.
isPauseComms() - Method in class network.AbCommsTCP
The pause state of communications.
isPauseGame() - Method in class gameboard.AbsThreadedJP
Gets the current pause state of the game.
isRunning() - Method in class network.AbCommsTCP
Whether the thread should be running or not.
isTransparent() - Method in class sprite.sprite2d.AnimateImageSprite
The backgrounds transparency state.
isVisible() - Method in class sprite.Sprite
Gets the visiblity of the sprite.
isWaitingForColor() - Method in class main.EangTermProject
Gets whether the game is still waiting for the player color to be set.

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