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init()
- Method in class gameboard.
AbsThreadedJP
Initializes the panel components.
init()
- Method in class main.
EangTermProject
Initializes the applet.
initBoard()
- Method in class gameboard.
OthelloBoard
Initializes the cells on the board.
initBoard()
- Method in class main.
EangTermProject
Initializes the gameboard and adds the cells to the panel.
initIntroSplash()
- Method in class main.
EangTermProject
Initializes the splash for the intro, when the game is started.
initMenu()
- Method in class main.
EangTermProject
Sets up the menu.
initNetMenu()
- Method in class main.
EangTermProject
Initializes the network menu.
initPlayerSquare()
- Method in class main.
EangTermProject
Creates and adds the current player panel.
initScoreSquare()
- Method in class main.
EangTermProject
Creates and adds the player score panel.
initSound(String)
- Method in class gameboard.
SplashPanel
Sets up the sound
InvalidMoveDialog
- Class in
gameboard
Created on November 6, 2006, 8:44 PM
A dialog panel used when an invalid move is made.
InvalidMoveDialog()
- Constructor for class gameboard.
InvalidMoveDialog
Creates a new instance of InvalidMoveDialog
invalidPlace
- Static variable in class constants.
OthelloCons
The path to the invalid placement sound.
iPlacedPiece()
- Method in class main.
EangTermProject
Updates the gameboard after a piece is successfully placed on the board.
isAckRequired()
- Method in class network.
AbCommsTCP
Whether an ack is required or not.
Not used when using tcp sockets.
isActive()
- Method in class sprite.
Sprite
Gets the active status of the sprite.
isAlreadyConnected()
- Method in class network.
AbCommsTCP
Whether the socket is already connected or not.
isConnected()
- Method in class network.
NetComms
Whether or not the socket is connected to the remote host.
isFill()
- Method in class sprite.sprite2d.
Sprite2D
The fill state of the sprite.
isFilled()
- Method in class gameboard.
OthelloCell
The fill state of the sprite
IE whether or not the cell is filled or not.
isIsLooping()
- Method in class sprite.spritesound.
SoundSprite
The looping state.
isIsPlaying()
- Method in class sprite.spritesound.
SoundSprite
The current play state of the sound clip.
isMute()
- Method in class gameboard.
OthelloBoard
The current mute state.
isMute()
- Method in class gameboard.
OthelloCell
The current mute state.
isMute()
- Method in class gameboard.
SplashPanel
The current mute state.
isPauseComms()
- Method in class network.
AbCommsTCP
The pause state of communications.
isPauseGame()
- Method in class gameboard.
AbsThreadedJP
Gets the current pause state of the game.
isRunning()
- Method in class network.
AbCommsTCP
Whether the thread should be running or not.
isTransparent()
- Method in class sprite.sprite2d.
AnimateImageSprite
The backgrounds transparency state.
isVisible()
- Method in class sprite.
Sprite
Gets the visiblity of the sprite.
isWaitingForColor()
- Method in class main.
EangTermProject
Gets whether the game is still waiting for the player color to be set.
Overview
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